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“We Create Games for the Soul, Not Just for Trends”: An Exclusive Interview with Peter & Sons

“We Create Games for the Soul, Not Just for Trends”: An Exclusive Interview with Peter & Sons Gambling Talk’s Editor-in-Chief Brian Oiriga sat down with our Art Director Evgeny for an exclusive

August 28, 2025
Editors
“We Create Games for the Soul, Not Just for Trends”: An Exclusive Interview with Peter & Sons

Gambling Talk’s Editor-in-Chief Brian Oiriga sat down with our Art Director Evgeny for an exclusive talk about what really drives Peter & Sons.

Evgeny didn’t mince words: today’s market formulas are boring. We don’t exist to follow charts or trends: we exist to make worlds. Every game here is an artist’s territory, built from their own twisted angle. That’s why our team can proudly say, “I made this one, check it out.”

The iGaming audience is more diverse than ever and that’s the best thing about it. We don’t do one-size-fits-all. Our games layer challenges for the skill-hungry, social hooks for community players, and playful storytelling for anyone who grew up on casual games. It’s about giving everyone their own way in, while keeping that broad, unmistakable appeal alive.

And when it comes to innovation, we’d rather lead than follow. Copycats lose, originals win. At Peter & Sons, every artist owns their game, and the friendly competition in our team only pushes us higher.

The future? Interconnected, cross-platform, modular. But the core doesn’t change: fun, fairness, and bold creativity. Or as Evgeny said best:

“We are artists first. Business comes second. Trends will fade. Soulful games won’t.”

Read the full interview on Gambling Talk here

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